Wednesday, September 11, 2013

Interactive Storytelling in The Last of Us.

I watched the walk-through of The Last of Us. If you haven't seen to the end/played to the end any game by NaughtyDog, then I bet the ending will catch you by surprise.

I loved it.

I like to categorise and keep a record of things which I am doing. I religiously scrobble my songs to I record every book I read with the finish date on Shelfari. I will need to create a new category here: interactive story watched as a movie. Or maybe as a TV series.

I will add Bio Shock Infinite to it. Perhaps Psychonauts too, I saw David play it (almost) to its end while sitting next to him.

I would add Dear Esther to it as well, but I actually played that game. It was a good storytelling experience, but it gave me motion sickness.

I prefer the non-interactive storytelling experience (like a movie), but with the kind of stories which are being told via an interactive medium today (in video-games).

It reminds me of the time I used a Kindle as bookmarker in a physical book I was reading. I know that there is irony in there somewhere; I just cannot put my finger on it.