Showing posts with label humble bundle. Show all posts
Showing posts with label humble bundle. Show all posts

Wednesday, October 19, 2011

Humble "FrozenSynapse" Bundle

Humble Bundle came back again, this time with just one new game FrozenSynapse and the previous FrozenByte bundle with it, if you paid more than the average.

This run of the Bundle was not as peppered with events as the previous bundles were: there were only two mid-air additions to the bundle, instead of half a score of interesting events happening the last time and nothing (to the best of my knowledge) was made open source:

Humble "FrozenSynapse" Bundle's economic performance

Wednesday, August 10, 2011

Humble Indie Bundle 3: A review

It was jolly good ride for the Humble Bundle 3, and it was far better and more exciting in the second half than the first one:
15 days of Hunble India Bundle 3

Tuesday, August 2, 2011

HumbleBundle 3: The first million

The road to the first million attained almost half-way though the bundle was wrought with events:
Humble Bundle 3: The first million

Wednesday, July 27, 2011

HumbleBundle is back again!

And this time, I am not late!

Err ... not very late anyhow. I did miss the action for the first $40,000 but got around to collecting data much faster than the last time around. If you do not know what a HumbleBundle is, read the wikipedia entry, or just visit their website here.

The start of the action is explosive!
The amount raised by the Humble Indie Bundle 3 so far, in minutes since my 1st data reading
(14 more days to go)


Saturday, May 7, 2011

Declaring software open-source considered helpful

There have been two Humble Bundles released in the last six months:

  1. Humble Indie Bundle in December, 2010
  2. Humble Frozenbyte Bundle in April, 2011
The summary statistics themselves are enough to challenge some established stereotypes, e.g. the average amount contributed by Linux users has consistently been significantly larger than the Mac OS or Windows counterparts, showing that Linux users are willing to pay more than non-linux users for quality software.

On a larger scale, considering these to be real-world economic experiments, there is still much information buried deeper in the data than can be gleaned by looking at the summary. Here, I look at five-minute sampled data to see what effect making the software open-source had on the sales:

Contribution and purchases data for the Humble Frozenbyte bundle.
The projections show what the contributions and purchases might have been if Frozenbyte had not declared their games open source.